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What Enchantment would be best for...?

Here is a comprehensive list for Enchantments.
I found this on the MC forums, so take no credit in writing this up. Just thought maybe useful to other players asking this same question I often asked. :)



The order enchants are applied makes no difference in their effectiveness.
It may affect how many XP levels are required when applying the enchants...


Armor: Protection IV, Unbreaking III and Mending (plus additional enchants for specific items)
• Helmet: Aqua Affinity and Respiration III
• Boots: Depth Strider III and Feather Falling IV

• Optional: Blast Protection IV on one piece of armor to better survive creeper surprise attacks.
• Optional: Thorns III on one piece or armor to damage attackers.
• Optional: Frost Walker II on boots (instead of Depth Strider)
Frost Walker will let you walk on water, or walk on Magma Blocks without damage.

Personally I find Depth Strider much more useful.​
Pickaxe #1: Silk Touch, Efficiency V, Unbreaking III and Mending
Pickaxe #2: Fortune III, Efficiency V, Unbreaking III and Mending
Sword #1: Sharpness V, Sweeping Edge III, Looting III, Unbreaking III and Mending
Sword #2: Smite V, Sweeping Edge III, Looting III, Unbreaking III and Mending
  • I also like Knockback I (Knockback II is too much).
  • I personally do not like or recommend Fire Aspect on a sword.
  • Since swords are a close combat weapon you are likely to end up on fire yourself.
  • If you want to set mobs on fire, do it with a bow. And speaking of bows...

Bow: Power V, Unbreaking III, Punch I, Flame, Infinity and Mending (see note below)
  • Both of my current 1.12 worlds were created in an earlier version, so my bows have both Infinity & Mending.
  • For bows created in 1.12 you will have to choose one or the other (you can no longer have both enchants in 1.12).
  • Personally, I'd probably go with Mending, since arrows are easy to craft, and can be acquired in large quantities with a multi-mob or skele grinder. On the other hand, an AFK fishing farm will give you plenty of enchanted bows, so it will be easy to craft another OP bow if you go with Infinity and wear your old one out...

Axe: Sharpness V, Efficiency V, Unbreaking III and Mending
  • Optional: Fortune III or Silk Touch
  • Silk Touch is great for harvesting bookshelves and melons.

Shovel: Efficiency V, Unbreaking III and Mending
  • Optional: Fortune III or Silk Touch
  • Fortune will give you more flint from gravel (100% with F3). Silk touch will give you none.
  • Silk Touch for harvesting grass, mycelium, podzol, etc...

Elytra: Unbreaking III and Mending
  • These enchants are pretty much a must on Elytra (their default durability is quite poor).

Fishing Pole: Lure III, Luck of the Sea III, Unbreaking III and Mending
  • Some may suggest that having less luck or lure makes it better for certain things.
  • I have experimented with that and it is not true.
  • A maxed out pole is better, period! End of story. Just do it!

Optional: Shield with Unbreaking III and Mending
  • Shields are so inexpensive to make that the value of enchanting them is questionable.
  • That being said, mine is enchanted...

The order enchants are applied makes no difference in their effectiveness.
It may affect how many XP levels are required when applying the enchants...
 
Last edited:

Nick

Admin
Staff member
This is a really helpful post RedArrow, thanks! There's no harm in borrowing from elsewhere though :D
 

DarkerDementia

New member
Use infinity on your bow, arrows take up inventory space and combining a regular bow with your bow is less expensive than making/grinding/buying arrows.
 
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